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Diploma of Screen and Media: 3D Animation & Visual Effects

diploma in 3d animation
diploma in animation and vfx
3d animation courses
diploma in 3d animation & visual effects
diploma in 3d animation
diploma in animation and vfx
3d animation courses
diploma in 3d animation & visual effects

Course Overview

This Diploma in Screen and Media (3D Animation/Visual Effect Designer) offers professional academic instructions in the arts and sciences of motion pictures and television. This course is available to students in the Brisbane and Gold Coast region and for domestic students online.
The course aims to give the student knowledge of the technical, creative and business aspects of the film/television industries looking at the 3D/Visual Effects. This includes practical hands on training in the operation of professional equipment and the state-of-the-art techniques. The course aims to produce artists with technical proficiency and technicians who are also artists.
This course is for anyone who is serious about making an immediate and significant contribution to the entertainment industry.

The training is delivered via a number of formats. High quality online learning environments including video and interactive audio visual environments. The Australian College of Information Technology and Institute of Film and Television’s online learning portal provides the logical and sequential structure of the course. Students are given access to the learning portal which also provides the means to interact with their trainer, submit work, and receive feedback.
Students of the Australian College of Information Technology and Institute of Film and Television courses are also given access to practical in house training with access to the latest software and hardware that allows students to understand the principles on how to operate the equipment in the 3d world that is required for the film /animation effect industry
Students are awarded the qualification on successful completion of the assessment activities and demonstration of competence in the workplace.


Section 1: OHS
Occupational Health and Safety (OHS) training is an important component of an effective OHS management system and legal requirement under OHS laws. This subject provides OHS instruction, training and information particularly with regards to the legislative risk management and consultative provisions that workers (employees, crew, freelancers & contractors) are required to participate in. The subject meets the Work Cover authority OHS construction induction training requirements. Managers, employees, crew, freelancers &and contractors who hold this OHS qualification can work across productions, employers and Australian jurisdictions.
In this subject we look at designing using 3ds Max. The lecture begins with modelling, discussing the use of reference, the benefits of 3D and various tips for 3ds Max. Detailed hard-surface modelling techniques are demonstrated as we see the entire modelling process unfold. He then takes the 3D concept to design Photoshop allows for the fast-turnaround of photo real images that can be quickly edited based on a client’s art direction. These elements are composited, while a variety of effects are added to increase the believability of the image, including hand-painted details and lens effects. For those interested in learning the latest techniques being used by designers in the entertainment industry, this subject offers an inspiring perspective.

Establishing colour theory
Choosing and mixing colours
Basics of Explorative Sketching
Development and silhouetting
Creating Environmental Painting
Understanding of Masking Techniques
Understanding and use of storyboards from a design brief

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We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We’ll talk about Pixels and the unique 2.5D workflow and we’ll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models.

Basics of creating Geometry
Subdividing Geometry
Basic Sculpting
Basic Painting
Adding Materials

Section 2: Design Fundamentals & Project Management
Technical and engineering professionals, whether in corporate IT departments or telecommunications service providers, increasingly operate outside traditional boundaries defined by technical skills. Successful project managers must grasp enterprise-wide business issues, consult effectively with users in a variety of functions, and work effectively in cross-functional project teams. This subject is a practical guide to successful project management. The subject deals with the key issues of project management and presents different solutions.

Role of the Project Manager
Resource Management
Risk Management
Project Control
Project Closure
Project Enviroment

This subject is designed to give the intermediate film 3D Artist a comprehensive overview. Using the same character rig as in Character Animation Fundamentals. You will go down the same paths of successful character animation: mechanics and emotion as well as the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection. Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space.

Squash and Stretch
Ease in Ease out
Character rigging
Curve editor
Pose to pose animation

This subject introduces you through the necessary steps to dial in a composite in order to provide richness and realism required for feature film work. Using a real production shots we will focus on the addition of small details to the composite Working through the layers of various lighting and atmospheric effects, some which are almost unnoticeable, but can make all the difference when making the shot “feel” real versus just “looking” real.
You will learn how to create a Particle Flow Source and how to navigate the Particle View interface. You will also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project.
Using Particles and Animation to create Special FX. Using Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish.

Interface Effects
Particle flow
Creating smoke
Creating Explosions

This subject takes all the tools learnt through the course and put them into a final project.
This subject provides the student with the basic of screenwriting, emphasizing formatting, story structure, character development, conflict, and techniques of storytelling.
Students will be required to create a final 3D Scene using all of the Animation and compositing techniques learnt during the course.
As part of the final process students will conduct a presentation in front of a group of peers of their Portfolio work.

Introduction to script writing
Managing a project
Presentation techniques
Work breakdown structure
Establish Industry Networks
Communication and creative-thinking skills

Level Advanced
BRANCH Gold Coast
Seats Available 30
Domestic Fees $11,950
International Fees $11,950
Price $11,950.00

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