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Certificate III Information, Digital Media & Technology: Games Programming
This course provides the skills and knowledge for an individual to be competent to design, develop and use digital media technologies as an assistant information and communications technology (ICT) specialist working independently or as part of a larger development team. The course specifically covers how to integrate a Programming language and Game engine development platform for creating multiplatform of 3D and 2D games .
The training is delivered via a number of high quality online learning environments including video and interactive audiovisual environments. The ACIT online learning portal provides the logical and sequential structure of the course. Students are given access to the learning portal which also provides the means to interact with their trainer, submit work, and receive feedback. Students are awarded the qualification on successful completion of the assessment activities and demonstration of competence in the workplace.
Section 1: Digital Technologies
In this subject, students should learn how to manage storage by creating simple, spanned, and striped volumes, and how to optimize file-system performance. Additionally, they will learn how to manage available disk space by using quotas. Students will work with Windows tools and services to determine the source of performance and reliability issues, and to troubleshoot these issues.
On completion of this subject,
On completion of this subject,
students should be able to:
- Plan and perform the installation of Windows 8.
- Install Windows 8 on computers that are running an existing operating system.
- Configure disks, partitions, volumes, and device drivers in a Windows 8 system.
- Configure network connectivity.
- Install, configure, and maintain wireless network connections.
- Implement Windows 8 technologies to secure network connections.
- Share files and printers.
- Implement tools and technologies that can help secure Windows 8 desktops.
- Configure and control applications in Windows 8.
- Optimize and maintain Windows 8 based computers.
- Configure mobile computer settings and to enable remote access.
- Create and configure virtual machines in Hyper-V for Windows 8 and describe how to use it to support legacy applications.
- Determine how to recover Windows 8 from various failures.
This subject teaches the skills and knowledge required to:
- participate in workplace occupational health and safety (OHS) consultative processes
- analyze the workplace in relation to environmentally sustainable work practices
- implement improvements and monitor their effectiveness
- Establishing consultative processes
- Obtaining and providing information about OHS issues
- Raising OHS issues with others
- Investigating current practices in relation to resource usage
- Setting targets for improvements
- Implementing performance improvement strategies
There is no such thing as a “standard” game design document, and for good reason./
It would be insane to try to fit an interactive fiction adventure and a Tetris-like puzzle into the same mould.
However, all forms of entertainment do have a certain number of characteristics in common, and over the years, This subject looks at the development a methodology which provides structure to game design activities. This Subject describes, in a nutshell, starts with an idea and develops it into a finished product which then can be handed over to a producer and turned into a game.
Using software packages like Microsoft word and Excel look at creating, depending on the type of game you are creating and on how you expect to get it produced, you may want to develop as many as six different documents at various stages of the creative process
Section 2: Game Design Processes
The Beginning Game Programming with C# course is all about learning how to develop video games using the C# programming language.
Why use C# instead of C++, Java, ActionScript, or some other programming language you may have heard of?
First, using C# lets us use the Microsoft XNA and open-source MonoGame frameworks, which help us quickly, develop games for Windows, Android, iOS, Mac OS, and others.
Second, the Unity game engine is very popular with indie game developers, and C# is one of the programming languages you can use in the Unity environment. And finally, C# is a really good language for learning how to program.
That learning how to program comment is important because this course doesn’t assume you have any previous programming experience. Don’t worry if you’ve never written code before; we’ll start at the very beginning and work our way up to building a small, complete game by the end of the course.
Throughout the course you’ll learn core programming concepts that apply to lots of programming languages, including C#, and you’ll also learn how to apply those concepts when you develop games: drawing all the entities in the game world, updating the game world based on user input and simple physics, playing music and sound effects in your games, and so on.
Computer programming is really fun in general, and programming games is even better!
A game engine is framework which facilitates the kinds of tasks which need to be done when writing a game.
So what are the kinds of tasks we want to do?
We would probably want to display images on the screen (in game terminology, an image which is displayed on the screen is called a sprite). We may need to draw menus or text on the screen. We might want to organise our sprites so that some are behind others.
Often games use realistic physic so objects collide or fall with gravity. A game engine will help us do these things and many more.
In this subject it looks at the Unity game engine to facilitate the work needed to create a game
Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers.
Unity game engine offers a vast array of features and a fairly easy to grasp interface. Its bread and butter is cross-platform integration, meaning games can be quickly and easily ported onto Android, iOS, Windows Phone 8, and BlackBerry, making it a great game engine for the development of mobile games. It also has the capabilities of development for Playstation 3, Xbox360, Wii U and web browsers.
- 2D Game Development
- 2D & 3D Asset Creation
- 3D Game Development
- Architecture of the Unity System